I was working on an animation on processing.
But, I have a question about the code below:
So, you can see on the output, the ball is going everywhere on the window. I want to make a barrier for the ball. The ball can pass from the middle
but if it hit the line it goes somewhere with the speed of (int)random(1, 3)
.
How to make that?
Here is a picture of what I would like to achieve:
For your toy model, the easiest way to handle collisions is considering a collision zone. So,
int dirX = (int)random(1, 3);
int dirY = (int)random(1, 3);
//int x = 20, y = 20;
int middle = 20;
int x = (int)random(20, 180);
int y = (int)random(20, 80);
int x1, x2, y1, y2;
void setup() {
size(200,200);
// collision zone limits
x1 = (width/2 - middle) + 20/2 - 1; // 89
x2 = (width/2 + middle) - 20/2 + 1; // 111
y1 = height/2 - 20/2 + 1; // 91
y2 = height/2 + 20/2 - 1; // 109
}
void draw() {
background(255);
ellipse(x, y, 20, 20);
line(0, height/ 2, width/2 - middle, height/2); // (0, 100, 80, 100)
line(width/2 + middle, height/2, width, height/2); // (120, 100, 200, 100)
x += dirX;
y += dirY;
if (x > width || x < 0)
dirX *= -1;
if (y > height || y < 0)
dirY *= -1;
if ((x < x1 && y > y1 && y < height/2 && dirY > 0) || // upper left and going down
(x < x1 && y > height/2 && y < y2 && dirY < 0) || // lower left and going up
(x > x2 && y > y1 && y < height/2 && dirY > 0) || // upper right and going down
(x > x2 && y > height/2 && y < y2 && dirY < 0)) // lower right and going up
dirY *= -1;
}
For a more complex model, you could consider more sophisticated situations as, for example, the backwards collision due to the ends of the lines, the collision of the contour of the ball with the lines, etc.