Total noob here. I'm learning threejs and I'm trying to load a texture to a cylinder from a separate directory on the web. Hopefully, someone can point out what is wrong with the code:
var geometry = new THREE.CylinderBufferGeometry( 17, 17, 30, 35 );
var material = new THREE.MeshLambertMaterial( );
var cylinder = new THREE.Mesh( geometry, material );
const myUrl = 'https://user-images.githubusercontent.com/29174429/84787863-87516080-afff-11ea-9dca-3ed8d32d7b41.jpg'
const textureLoader = new THREE.TextureLoader()
textureLoader.crossOrigin = "Anonymous"
const myTexture = textureLoader.load(myUrl)
cylinder.material.map(myTexture)
Thanks.
cylinder.material.map(myTexture)
It should be:
cylinder.material.map = myTexture;
Material.map
is a property, not a method. Besides, the default value of TextureLoader.crossOrigin
is already anonymous
.