Recently I've start learning sfml graphics and I saw this kind of functions window.getSize().x or .y, my question is how can I write such a function, more exactly to use .x or .y on an object function?
Those functions return a vector object that have the variables x and y internally.
Something kinda like this
template<typename T>
struct Vec2
{
T x, y;
Vec2(T x, T y)
: x(x), y(y)
};
class Window
{
public:
Vec2<unsigned int> getSize()
{
return size;
}
private:
Vec2<unsigned int> size;
};
This is only a simple example but it should show you how it works.