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cgtkgtk3gnome

Why does the subfunction not destroy the GtkWindow?


This is my code:

 void window_first();
 void enter_window2(GtkWidget* w, gpointer data);
 void quit(GtkWidget* w, gpointer data);
 void quit();

 int main(int argc, char* argv[])
 {
   GtkWidget* window2;
   gtk_init(&argc, &argv);

   window_first();

   window2 = gtk_window_new(GTK_WINDOW_TOPLEVEL);
   gtk_widget_show_all(window2);

   g_signal_connect(G_OBJECT(window2), "destroy", G_CALLBACK(gtk_main_quit), NULL);

   gtk_main();
   return 0;
}
void quit(GtkWidget* w, gpointer data)
{
  exit(1);
}

void enter_window2(GtkWidget* w, gpointer data)
{
  gtk_main_quit();
}

void window_first()
{
   GtkWidget* window1,  *vbox, *enter_window2_button;

   window1 = gtk_window_new(GTK_WINDOW_TOPLEVEL);
   enter_window2_button = gtk_button_new_with_label("enter_window2");

   vbox = gtk_box_new(GTK_ORIENTATION_VERTICAL, 2);

   gtk_box_pack_start(GTK_BOX(vbox),enter_window2_button, TRUE, TRUE, 0);
   gtk_container_add(GTK_CONTAINER(window1), vbox);

   g_signal_connect(G_OBJECT(window1), "destroy", G_CALLBACK(quit), NULL);
   g_signal_connect(G_OBJECT(enter_window2_button), "clicked", G_CALLBACK(enter_window2), NULL);

   gtk_widget_show_all(window1);

   gtk_main();
   return;

}

the purpose of my code is to construct a GtkWindow called "window1" which has a GtkButton called enter_window2 first and construct another GtkWindow called "window2" after the window1 was destroyed. I expect the window1 being destroyed by clicking the "enter_window2" button. However, when I run the code. things goes not as expected. In another word, when I press the button, the window2 is displayed, but the window1 is not destroyed. So how to solve it?


Solution

  • You don't need nested main loops for this, and you shouldn't use them anyway: they are an anti-pattern, and GTK is moving away from even allowing them (GTK 4 is removing gtk_dialog_run() and might not even let you 'roll your own').

    You can and should simply use signals to do this. You just need to get them right. Chiefly: we must disconnect the ::destroy handler on window1 before we destroy it as part of switching to window2. Otherwise, it's easy:

    #include <gtk/gtk.h>
    
    void window_first();
    void enter_window2(GtkWidget* w, gpointer data);
    void window_second();
    
    int main(int argc, char* argv[])
    {
        gtk_init(&argc, &argv);
        window_first();
        gtk_main();
        return 0;
    }
    
    void enter_window2(GtkWidget* w, gpointer data)
    {
        GtkWindow *window1 = GTK_WINDOW(data);
        g_signal_handlers_disconnect_by_func(window1, gtk_main_quit, NULL);
        gtk_widget_destroy(GTK_WIDGET(window1));
        window_second();
    }
    
    void window_first()
    {
        GtkWidget *window1 = gtk_window_new(GTK_WINDOW_TOPLEVEL);
        GtkWidget *enter_window2_button = gtk_button_new_with_label("enter_window2");
        GtkWidget *vbox = gtk_box_new(GTK_ORIENTATION_VERTICAL, 2);
    
        gtk_box_pack_start(GTK_BOX(vbox),enter_window2_button, TRUE, TRUE, 0);
        gtk_container_add(GTK_CONTAINER(window1), vbox);
    
        g_signal_connect(window1, "destroy", G_CALLBACK(gtk_main_quit), NULL);
        g_signal_connect(enter_window2_button, "clicked", G_CALLBACK(enter_window2), window1);
    
        gtk_widget_show_all(window1);
    }
    
    void window_second()
    {
        GtkWidget *window2 = gtk_window_new(GTK_WINDOW_TOPLEVEL);
        gtk_widget_show_all(window2);
    
        g_signal_connect(window2, "destroy", G_CALLBACK(gtk_main_quit), NULL);
    }
    

    Note that you don't need to cast to GOBject* for g_signal_connect() or various other 'functions', which are really macros that check that for you.