I am quite new to unity and I have two scripts, one for gravity and one for player movement as the names suggest. The reason I am using a gravity script is that the third person movement doesn't support using a rigidbody with position and rotation enabled, so I have frozen the position and the rotation inside the rigidbody (which turns off gravity in the rigidbody). I made the Gravity script myself but I followed a tutorial on the player movement script because I have no idea how to make third person movement so I don't really know what is going on in the movement script.
Movement script:
public class ThirdPersonMovement : MonoBehaviour
{
public CharacterController controller;
public Transform cam;
public float speed = 6f;
public float turnSmoothTime = 0.1f;
float turnSmoothVelocity;
void Update()
{
float horizontal = Input.GetAxisRaw("Horizontal");
float vertical = Input.GetAxisRaw("Vertical");
UnityEngine.Vector3 direction = new UnityEngine.Vector3(horizontal, 0f, vertical).normalized;
if (direction.magnitude >= 0.1f)
{
float targetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg + cam.eulerAngles.y;
float angle = Mathf.SmoothDampAngle(transform.eulerAngles.y, targetAngle, ref turnSmoothVelocity, turnSmoothTime);
transform.rotation = UnityEngine.Quaternion.Euler(0f, angle, 0f);
UnityEngine.Vector3 moveDir = UnityEngine.Quaternion.Euler(0f, targetAngle, 0f) * UnityEngine.Vector3.forward;
controller.Move(moveDir.normalized * speed * Time.deltaTime);
}
}
}
Gravity script:
public class gravityScript : MonoBehaviour
{
public float GravitySpeed = -0.03f;
public bool GravityCheck = false;
void OnCollisionEnter(Collision col)
{
if (col.gameObject.name == "Terrain0_0")
{
GravityCheck = true;
}
}
void OnCollisionExit(Collision col)
{
GravityCheck = false;
}
void Update()
{
if (GravityCheck == false)
{
transform.Translate(0, GravitySpeed, 0);
}
}
}
Thank you in advance :)
I don't know what happened but when I opened it today (the day after posting) it was working fine. It was likely just a bug that got fixed after a restart.