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unity-game-enginetextures

Unity Textures Display as Lines on Vertical Surfaces


I placed a texture onto the structure in the picture and the texture renders fine on all horizontal surfaces but renders as a bunch of lines. What is causing this and how do I fix it?

Both scripting and Unity-based solutions would be appreciated.


Solution

  • This is either a problem with the uv map of the model or the material has some special mappings.

    You can create a simple checker material and attach it to the wall: If it looks checkered the problem is the material, if it is not checkered the problem is the uv map of the model.