I'm making my first library and I want to make different types of input( example: Graphics.DrawLine(); can be determined by four floats or by two points, etc.) How do I make a similar thing?
You just create multiple methods with different arguments.
For example:
public class MyGraphics
{
public bool Draw(Vector2 position, bool big = false)
{
}
public void Draw(Line2 line)
{
}
public void Draw(Triangle2 triangle)
{
}
public void Draw(Polygon2 polygon)
{
}
public void Draw(Line2[] edges)
{
}
}
to be used later as
{
MyGraphics g = ...
Line2 line = ...
Triangle2 trig = ...
g.Draw(line); // calls `.Draw(Line2)`
g.Draw(trig); // calls `.Draw(Triangle2)`
}