I am not getting the updated state values inside FabricJS events like object:modified, mouse:up, etc... But I can able to set state value inside that callback functions.
When I tried to get the state value, it is returning the initial values and not the updated one.
Example:
const [count, setCount] = useState(0);
The initial value is 0. I update the value using setCount to 1. Whenever I tried to get the "count" inside the callback function, it is returning 0 or the initial value.
Edit:
What I am trying to achieve is that I am trying to save FabricJS object whenever object modified (For Undo, Redo operations). Whenever an object changes, FabricJS is triggering an event and calls a function in the component. But I don't get the state value.
Code:
function MyFunction()
{
const [canvasObj, setCanvasObj] = useState({});
const [state, setCanvasState] = useState('');
const [undo, setUndo] = useState([]);
useEffect(() => {
if(Object.keys(canvasObj).length == 0) {
var _canvas = new fabric.Canvas('canvas', {
preserveObjectStacking: true,
});
setCanvasObj(_canvas);
_canvas.on("object:modified", saveState);
}
});
function saveState() {
console.log(canvasObj); // Returns null even though object initialised
if (state) { // state value returns null. Due to this, I can't get the existing data and push the current state
let newState = undo;
newState.push(state);
setUndo(newState);
}
const tmpState = JSON.stringify(canvasObj);
setCanvasState(tmpState);
}
}
Here is the general example on how can you save canvas state inside react component. You need a separate variable to keep track of canvas history changes:
import React, { useRef, useEffect, useCallback, useState } from "react";
import { fabric } from "fabric";
export default function App() {
const canvasRef = useRef();
const [canvas, setCanvas] = useState();
// Array of objects, that represents canvas state history
const [canvasHistory, setCanvasHistory] = useState([initialState]);
const [canvasState, setCanvasState] = useState(initialState);
const onObjectModified = useCallback(
e => {
const newCanvasState = e.target.canvas.toJSON();
setCanvasState(newCanvasState);
// Limit history depth
setCanvasHistory(history => [...history, newCanvasState].slice(-4));
},
[setCanvasState, setCanvasHistory]
);
useEffect(() => {
const canvas = new fabric.Canvas(canvasRef.current);
canvas.loadFromJSON(initialState);
canvas.on("object:modified", onObjectModified);
setCanvas(canvas);
// Don't forget to destroy canvas and remove event listeners on component unmount
return () => canvas.dispose();
}, [canvasRef, onObjectModified, setCanvas]);
const moveHistory = useCallback(
step => {
const currentStateIndex = canvasHistory.indexOf(canvasState);
const prevState = canvasHistory[currentStateIndex + step];
canvas.loadFromJSON(prevState);
setCanvasState(prevState);
},
[canvas, canvasState, canvasHistory, setCanvasState]
);
const onUndo = useCallback(() => moveHistory(-1), [moveHistory]);
const onRedo = useCallback(() => moveHistory(1), [moveHistory]);
return (
<div>
<button onClick={onUndo} disabled={canvasHistory[0] === canvasState}>
Undo
</button>
<button
onClick={onRedo}
disabled={canvasHistory[canvasHistory.length - 1] === canvasState}
>
Redo
</button>
<canvas ref={canvasRef} width="300" height="300" />
</div>
);
}
Also, I made a minimal working example here