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unity-game-engineanimationanimator

Unity3D Transition Condition does not work


The walk layer in the animator is here. When player is walking, it puts IsWalking true, but the animation does not start. Why? Here is transition in inspector.


Solution

  • The New State is the default State. So when the game starts, it sets its state to this. There is no connection between the New State and the Walking so it never plays. You need to create a transition between the New State and the Walking. Not the Entry and Walking.