I am trying to write a simple app that displays a coloured circle which fades to black as it gets further from the centre of the screen. However, whenever I click the app, it crashes. When I remove the onClick code the app runs fine. The only error I can find in logcat is:
Fatal signal 11 (SIGSEGV), code 1, fault addr 0x94 in tid 11955 (raphicstutorial)
And I don't know what to do with that.
Code below:
package com.example.a2dgraphicstutorial;
import androidx.appcompat.app.AppCompatActivity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
public class MainActivity extends AppCompatActivity {
public class MyView extends View {
private Canvas thisCanvas;
private int colourID;
private Paint fillPaint = new Paint();
public MyView(Context context){
super(context);
colourID = 0;
fillPaint.setStyle(Paint.Style.FILL);
}
public void drawCircle(){
int x = getWidth();
int y = getHeight();
//Drawing the circles
for (int i = 255;i >= 0;i--){
//Determining colour
if (colourID == 0){
fillPaint.setColor(Color.argb(255,255-i,0,0));
}
else if (colourID == 1){
fillPaint.setColor(Color.argb(255,0,255-i,0));
}
else if (colourID == 2){
fillPaint.setColor(Color.argb(255,0,0,255-i));
}
thisCanvas.drawCircle(x/2,y/2,i,fillPaint);
}
//Cycling the colourID so the next circle will be a different colour
colourID = (colourID + 1)%3;
}
@Override
protected void onDraw(Canvas canvas){
super.onDraw(canvas);
thisCanvas = canvas;
//Setting the background to be black
fillPaint.setColor(Color.parseColor("#000000"));
thisCanvas.drawPaint(fillPaint);
//Drawing the first circle
drawCircle();
}
}
MyView theScreen;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
theScreen = new MyView(this);
theScreen.setOnClickListener(new OnClickListener(){
@Override
public void onClick(View v){
theScreen.drawCircle();
}
});
setContentView(theScreen);
}
}
Instead of overriding the onCreate()
Override onTouchEvent()
and listen to a click:
@Override
public boolean onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
//the finger is down do something.....
return true;
case MotionEvent.ACTION_UP:
//the finger is up do something.....(this is a click)
//to redraw
invalidate();
return true;
}
return false;
}
By the way:
To trigger the onDraw()
, call this after a click:
invalidate();