I have created a new tflite model based on MobilenetV2. It works well without quantization using CPU on iOS. I should say that TensorFlow team did a great job, many thanks.
Unfortunately there is a problem with latency. I use iPhone5s to test my model, so I have the following results for CPU:
500ms for MobilenetV2 with 224*224 input image.
250-300ms for MobilenetV2 with 160*160 input image.
I used the following pod 'TensorFlowLite', '~> 1.13.1'
It's not enough, so I have read TF documentation related to optimization (post trainig quantization). I suppose I need to use Float16 or UInt8 quantization and GPU Delegate (see https://www.tensorflow.org/lite/performance/post_training_quantization). I used Tensorflow v2.1.0 to train and quantize my models.
https://github.com/tensorflow/examples/tree/master/lite/examples/image_segmentation/ios
No errors, but model doesn’t work
2020-05-01 21:36:13.578369+0300 TFL Segmentation[6367:330410] Initialized TensorFlow Lite runtime. 2020-05-01 21:36:20.877393+0300 TFL Segmentation[6367:330397] Execution of the command buffer was aborted due to an error during execution. Caused GPU Hang Error (IOAF code 3)
pod ‘TensorFlowLiteGpuExperimental’
Code sample: https://github.com/makeml-app/MakeML-Nails/tree/master/Segmentation%20Nails
I used a MobilenetV2 model after uint8 quantization.
GpuDelegateOptions options;
options.allow_precision_loss = true;
options.wait_type = GpuDelegateOptions::WaitType::kActive;
//delegate = NewGpuDelegate(nullptr);
delegate = NewGpuDelegate(&options);
if (interpreter->ModifyGraphWithDelegate(delegate) != kTfLiteOk)
Segmentation Live[6411:331887] [DYMTLInitPlatform] platform initialization successful Loaded model 1resolved reporterDidn't find op for builtin opcode 'PAD' version '2'
Is it possible to use MObilenetV2 quantized model on IOS somehow? Hopefully I did some mistake :) and it's possible.
Best regards, Dmitriy
sorry for outdated documentation - the GPU delegate should be included in the TensorFlowLiteSwift
2.1.0. However, looks like you're using C API, so depending on TensorFlowLiteC
would be sufficient.
MobileNetV2 do work with TFLite runtime in iOS, and if I recall correctly it doesn't have PAD op. Can you attach your model file? With the information provided it's a bit hard to see what's causing the error. As a sanity check, you can get quant/non-quant version of MobileNetV2 from here: https://www.tensorflow.org/lite/guide/hosted_models
For int8 quantized model - afaik GPU delegate only works for FP32 and (possibly) FP16 inputs.