I have this code:
IDEAL
MODEL small
STACK 100h
DATASEG
CODESEG
PROC PLAY
mov al, 182
out 43h, al
out 42h, al
mov al, ah
out 42h, al
in al, 61h
or al, 00000011b
out 61h, al
mov bx, 15
pauseSound:
mov cx, 65535
pause2:
dec cx
jne pause2
dec bx
jne pauseSound
in al, 61h
and al, 11111100b
out 61h, al
RET
END PLAY
start:
mov ax, 2712
call PLAY
MOV AX, 3834
call PLAY
exit :
mov ax, 4C00h
int 21h
END start
That program needs to play one sound a couple of seconds, and then another sound for a couple of seconds. However I am only hearing the first one and not the second, where is the problem/bug?
Thank you
Directive END
tells TASM to break the assembly and it specifies the program entry point, too. There should be only one such directive in TASM source, usually in the last line. Due to your typo error TASM only assembles the subroutine PLAY
and it is not smart enough to warn you that PROC PLAY
is not correctly terminated.
Change END PLAY
to ENDP PLAY
and your program will work.
Update: I assembled your program with
> tasm Meow.asm
Turbo Assembler Version 4.0 Copyright (c) 1988, 1993 Borland International
Assembling file: Meow.asm
Error messages: None
Warning messages: None
Passes: 1
and then linked and run in DOSBox on Windows 10 64bit:
> ver
> DOSBox version 0.74-2. Reported DOS version 5.00.
> tlink Meow.obj
Turbo Link Version 3.01 Copyright (c) 1987,1990 Borland International
> Meow.exe
>
and it played two tones with high and low pitch, cca 0.8 seconds long each, and then exited, exactly as expected.
If it plays only shortly on your system, try to increase timing constant mov bx, 15
. You could also add some dummy instructions at pause2
, but generally, measuring time by jne pause2
is very unreliable on newer computers, especially with emulators.