I just want to set the material of my sprite renderer in my script. How can I do that? So I want to set the material of the Sprite Renderer in code but it doesn't work and I don't know why.
you can set the object/new material in the inspector by dragging and dropping your sprite renderer and the material to switch it to
edit:
public GameObject object;
public Material newMaterial;
//...
object.GetComponent<SpriteRenderer>().material = newMaterial;