I had some unusual errors on a relatively small Unity project with six c# scripts written in Visual Studio. It was all working fine, and I came back to it after the weekend. Upon opening, there were 18 new errors which were preventing the code from compiling and I spent several hours trying to figure out what was going on.
The main errors were saying things like Type or namespace name 'GUIColorOverride' could not be found
and associated script cannot be loaded, assign a valid script
, even though they were linked and I could see the scripts had no errors in Visual Studio. I even did a full Unity uninstall and rebooted, then a clean install. This didn't fix it.
I tried a number of other things such as backing up the scripts from the assets folder and then deleting them. Opening the project and pasting them back in as 'clean' new scripts. This didn't work. I am using Unity's Cloud Collab so was even able to use this to go back to earlier pushes of the project (which had all worked). Nope.
You should exclude these from the Backup!
Basically you can exclude anything that would also be excluded from git via e.g. this "official" .gitignore
file for Unity projects.
Any file and folder listed here will be regenerated by Unity automatically and should not appear in any version control / Backup.
The entire Library
folder in particular is part of it since its content changes quite rapidly and is recompiled every time you change a script, install/remove a package etc.
Checkout Unity Manual - Behind the Scenes for more information in detail
When backing up a project, or adding a project to a Version Control Repository, you should include the main Unity project folder, containing both the
Assets
andProjectSettings
folders. All the information in these folders is crucial to the way Unity works. You should omit theLibrary
andTemp
folders for backup purposes.
To solve an already present issue with the Library
folder you can most of the times fix it by simply closing Unity, deleting the entire Library
folder via your file browser and opnening Unity again → Unity will rebuild the Library