In Unity3d, I'm trying to make a simple metaball effect using multiple sprites of a blurred round, and those sprites move randomly. Thus I'd like the shader to perform a pixel color change from the rendering of all the sprites all together and not one by one.
Here is an example :
The picture on the left shows four sprites with the blurred sprite ; the picture on the right is the result of the shader.
And I have no clue of how to do this.
If I understand your question correctly, what you can do is
Does this make sense?