Unity uses transform.GetChild(childNum)
as opposed to gameObject.GetChild(childNum)
.
I understand that every GameObject in Unity has a Transform component and the function returns the Transform of the child, but wouldn't it be more logical to use the GameObject class to get a child as it refers to the actual GameObject in the scene or project and not just a component? Why is the Transform used for finding hierarchical information?
Why is the Transform used for finding hierarchical information?
Because the transforms serve as (and are) the anchors between children and parent, both figuratively and literally.