I am trying to package a code plugin for Unreal Engine but, it keeps failing to build with the error:
ERROR: Remote compiling requires a server name. Use the editor (Project Settings > IOS) to set up your remote compilation settings.
However, I am not trying to package to IOS. (At least I am not meaning to lol). It seems I need to add a White-list or something to the .uplugin
file? Everything online seemed pretty vague on how to do that exactly or what it really means.
I was wondering if someone here had any experience dealing with this or knew how to resolve this error.
You can add whitelists or blacklist to each module in your UPLUGIN file, such as in this example:
{
"FileVersion" : 3,
.
. (omitted for brevity)
.
"Modules" :
[
{
"Name" : "YourModule",
"Type" : "Runtime",
"LoadingPhase" : "Default",
"WhitelistPlatforms" :
[
"Win64",
"Android"
]
},
{
"Name" : "YourEditorModule",
"Type" : "Editor",
"LoadingPhase" : "PreDefault",
"WhitelistPlatforms" :
[
"Win64"
]
}
]
}