Like in Illustrator, for example. I. e., grabbing the curve with the mouse and moving the mouse a certain distance.
This is a similar topic: Drag a bezier curve to edit it
I tried to reproduce tfinniga's answer:
P1 = P1 + k1 * V;
P2 = P2 + k2 * V;
P0 and P3 must remain in place.
Even adding 1 to K, the result does not meet the expectation.
You misunderstood the answer from tfinniga's post.
From tfinniga's post, we have
P = k0*P0 + k1*P1 + k2*P2 + k3*P3 and
P' = k0*P0' + k1*P1' + k2*P2' + k3*P3'
Since you require P0 and P3 unchanged, we have two identities for V
V = k1*(P1'-P1) + k2*(P2'-P2)
and
V = P' - P0
So, you can choose
P1' = P1 + c/k1 * V,
P2' = P2 + (1-c)/k2 * V
where c
is a constant between 0 and 1.