I want to play a youtube video on my image tracking module like when image tracked then play youtube video on it.
Can anyone help me?
private func makeVideo(with url: URL, size: CGSize) -> SCNNode? {
DispatchQueue.main.async {
self.player.frame = CGRect(x: 0, y: 0, width: 650, height: 400)
self.player.autoplay = true
self.player.loadPlayer()
}
// 4
let avMaterial = SCNMaterial()
avMaterial.diffuse.contents = player
// 5
let videoPlane = SCNPlane(width: size.width, height: size.height)
videoPlane.materials = [avMaterial]
// 6
let videoNode = SCNNode(geometry: videoPlane)
videoNode.eulerAngles.x = -.pi / 2
return videoNode
}
import YoutubeKit
let player = YTSwiftyPlayer(playerVars: [.videoID("GJQsT-h0FTU")])
I try this but it shows a black screen on image but audio is play
this may be not exactly solution to your issue, but I hope it can help you in some ways
So, what you can do in addition to the Image Detection is to display the UIWebView
'UIWebView' was deprecated in iOS 12.0: No longer supported; please adopt WKWebView.
Even though the Xcode will warn you with something like the message above, but the WKWebView does not display a thing, so you will need to stick with WebView until they fix the issue
So, assuming that you have figured out the image detection part and you are able to locate and put nodes over detected image you can implement following function:
func displayWebSite(on rootNode: SCNNode, horizontalOffset: CGFloat) {
DispatchQueue.main.async {
// Open YouTube
let request = URLRequest(url: URL(string: "https://youtu.be/7ehEPsrw1X8")!)
// Define the size
let webView = UIWebView(frame: CGRect(x: 0, y: 0, width: 650, height: 900))
webView.loadRequest(request)
// Set size
let webViewPlane = SCNPlane(width: horizontalOffset, height: horizontalOffset * 1.45)
webViewPlane.cornerRadius = 0.025
// Define geometry
let webViewNode = SCNNode(geometry: webViewPlane)
// Set the WebView as a material to the plane
webViewNode.geometry?.firstMaterial?.diffuse.contents = webView
webViewNode.opacity = 0
// Put a little in front to avoid merger with detected image
webViewNode.position.z += 0.04
// Add the node
rootNode.addChildNode(webViewNode)
}
}
For your reference you can check one of my projects to see how that function works within a project