I am currently working on Defold project and need to build a class in lua. This is my base class
local class = {}
class.__index = class
class.value = nil
function class.create()
local o ={}
setmetatable(o, class)
return o
end
function class:printOut()
print(class.value)
end
function class:setValue(value)
class.value = value
end
return class
This is my usage in main script
local mclass = require "main.mclass"
local B
local C
function init(self)
msg.post(".", "acquire_input_focus")
msg.post("@render:", "use_fixed_fit_projection", { near = -1, far = 1 })
B = mclass.create()
C = mclass.create()
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.pressed then
B:setValue(10)
print(B.value)
B:setValue(12)
print(C.value)
--print(B.value)
end
end
I suppose to create instance from base class for each B and C. But seem both of them point to a same base class. As I changed value by using B then value in C also got changed. Did I miss something here. Or my setup for class is wrong. Thanks for help guys !
In your mclass file, class
always refers to the same table. That's the table that you modify/access in printOut
and setValue
.
By using colon notation, both of those functions have an implicit self
parameter. Use that instead of class
(e.g. print(self.value)
and self.value = value
).