I started learning KIVY from Kivy – Interactive Applications and Games in Python - Second Edition by Roberto Ulloa". I was trying to understand collide_point with a sample program.
In RelativeLayout with the below sample code, I am able to identify when mouse gets clicked on horizontal line. But if I use StencilView, I am unable to catch touch event.
Any help please
from kivy.app import App
from kivy.graphics import Line
from kivy.uix.scatter import Scatter
from kivy.uix.relativelayout import RelativeLayout
from kivy.uix.stencilview import StencilView
class MyPaintWidget(Scatter):
def __init__(self, **kwargs) :
self.selected = None
self.touched = False
super(MyPaintWidget, self).__init__(**kwargs)
def create_figure(self, **kwargs):
(ix,iy) = self.to_local(*self.pos)
(fx,fy) = self.to_local(self.pos[0] + self.size[0], self.pos[1] + self.size[1])
print ("ix " + str(ix) + " iy " + str(iy) + " fx " + str(fx) + " fy " + str(fy))
self.canvas.add(Line( points=[ix, iy, fx, fy], width=1))
return self
def on_touch_down(self, touch):
if self.collide_point(touch.x, touch.y):
#This print I get for RelativeLayout
#But for StencilView it does not work when I touch the line
print("Hi you touched the line")
class MyPaintApp(App):
def build(self):
#If parent is StencilView unable to click
#but if parent is RelativeLayout, I am able to get collide_point
#parent = StencilView()
parent = RelativeLayout()
#parent = Scatter()
ix = 100.
iy = 100.
fx = 200.
fy = 100.
pos = (min(ix, fx), min(iy, fy))
size = (abs(fx-ix), abs(fy-iy))
self.painter = MyPaintWidget(pos=pos, size=size)
parent.add_widget(self.painter.create_figure())
return parent
if __name__ == '__main__':
MyPaintApp().run()
The documentation for StencilView
says:
Note
StencilView is not a layout. Consequently, you have to manage the size and position of its children directly. You can combine (subclass both) a StencilView and a Layout in order to achieve a layout’s behavior.
So, the size
that you set for its children will be used and size_hint
is ignored. That results in a size
for your MyPaintWidget
of (100.0, 0.0)
per your calculations. And a height of 0 will never return a True
value for collide_point()
.
However, when you use RelativeLayout
, size_hint
is not ignored, and since the default value for size_hint
is (1,1)
, your MyPaintWidget
ends up with a size the same as your App
. Your calculated size
is ignored, and you get True
results for most of your collide_point()
calls.
To get consistent results, add size_hint=(None, None)
to your MyPaintWidget(pos=pos, size=size)
. Of course, with a height
of 0, you will never get a collision.