I want to randomly pick an item from a scriptable object and then print the randomly chosen item to the console.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Country", menuName = "Country/Country", order = 0)]
public class country : ScriptableObject
{
[System.Serializable]
public class Item
{
public string Name;
public string Currency;
public string Capital;
public string[] City;
}
public Item[] m_Items;
}
How do I go on printing the following values to the console?
public Item PickRandomly()
{
int index = Random.Range(0, m_Items.Length);
return m_Items[index];
}
You can override the ToString() function for your class like so.
[System.Serializable]
public class Item
{
public string Name;
public string Currency;
public string Capital;
public string[] City;
public override string ToString()
{
string toPrint = "Name: " + this.Name + " Currency: " + this.Currency + " Capital:" + this.Capital;
if(City != null)
{
toPrint += " Cities: ";
for(int i =0; i < City.Length; ++i)
{
toPrint += City[i];
if(i < City.Length -1)
{
toPrint += ",";
}
else
{
toPrint += ".";
}
}
}
return toPrint;
}
}
After that you can simply call Debug.Log(PickRandomly()); The output should be something like : "Name : Canada Currency: CAD Capital: Ottawa Cities: Toronto, Montreal, Vancouver.". You can tweak the output anyway you prefer.