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unity-game-engineshaderrendering

How to change witch side of the cube will be rendered?


As you can see in the image below, the rendered faces of the cube are the inner ones, but that is not what I wanted. How can I render the outer faces of the cube with this shader that I've created? Thank you!

The cube with inner faces being shown, I want to render the outer faces enter image description here enter image description here


Solution

  • So, I managed to solve the problem editing two things in Shader Graph's Master Node

    1. Marked the "Two Sided" option
    2. Select "Multiply" for Blend option

    This solved my problem pretty well (Images Below). I hope this helps anyone in the future. Anyway, thank you for the help!

    Solving problem changing PBR Master Node

    Image of the new cube!