The following code does pretty much what I want:
video = document.querySelector('video');
video.srcObject = new MediaStream();
navigator.mediaDevices.getUserMedia({video: true}).then(stream => {
stream.getTracks().forEach(track => {
video.srcObject.addTrack(track);
});
});
setTimeout(() => {
video.srcObject.getVideoTracks().forEach(track => {
track.stop()
video.srcObject.removeTrack(track);
});
}, 5000);
It starts the camera and displays the result on screen. After 5 seconds the camera is stopped again. However, the last image from the camera remains as a freeze frame in the video. How can I clear the video element?
(Note that I only remove the video tracks, so there might still be audio tracks playing.)
EDIT: I messed up the audio part of the question. In the real code there are audio tracks that should keep playing, I just forgot to add them to the example.
Your code is removing all the tracks from the MediaStream, not only the video ones. To remove only the video ones, you'd do
video.srcObject.getVideoTracks().forEach(track => {
track.stop()
video.srcObject.removeTrack(track);
});
Note how getTracks
is replaced with getVideoTracks
.
But even then, the last frame from the video track may very well still stay in the <video>
element. To get rid of it, but keep the audio tracks, you'd be better creating a new MediaStream from the audio tracks and set this as the new srcObject of your <video>
:
Code of this fiddle since StackSnippet's iframe aren't allowed to call getUserMedia.
(async ()=>{
const video = document.querySelector('video');
const stream = await navigator.mediaDevices.getUserMedia({ video: true, audio: true } );
video.srcObject = stream;
video.play();
btn.onclick = e => {
stream.getVideoTracks().forEach( vidTrack => vidTrack.stop() );
const new_stream = new MediaStream(stream.getAudioTracks());
video.srcObject = new_stream;
btn.remove();
}
})();
<button id="btn">keep only audio</button>
<video controls autoplay></video>
And if you wanted to replace it with a solid color (e.g a black frame), then you could pass a CanvasCaptureStreamTrack along with the audio tracks, and draw that solid color on the source <canvas>
: fiddle