I am trying to update different tables in my db depending on which object a FactoryBuilder returns in my code. I want to use the InstrumentFactory which gives me the object/Instrument at runtime which I then do some operations with (updating info)
var tmpInstrument = InstrumentFactory.MakeInstrument(nameOfTable);
//old code was..... var tmpInstrument = new SuperTable();
However, when I later want to update my DB I don't know how to code it as the object by the InstrumentFactory is set at runtime depening on "nameOfTable". I want to update different tables depending on what object tmpInstrument might be.
if (tmpInstrument is SuperTable)
{
_context.SupterTable.Add((ObjectCast)tmpInstrument);
_context.SaveChanges();
}
Is there any nice way to say update _context.ThisParticularTable or _context.AnotherObjectTable depending on which object the tmpSplitInfo is And also removing the if-statement and casting.
Thanks
This is what I was looking for (thanks Elias).
_context.Set(tmpInstrument.GetType()).Add(tmpInstrument);