I have developed an application for hololens with Unity that uses the Hololens' depth camera. I built it with il2cpp scripting backend and it runs well on the Hololens when I launch it from Visual Studio 2017 (community). But I want to be able to debug the app (and have the output in visual studio console) while it is running on the Hololens (because I need the camera frame to be received to see how it works).
Moreover, I want to be able to set breakpoints in my .cs scripts files in my #UWP script parts.
I have been searching for a long time on Microsoft documentation and didn't find the specific answers I was looking for.
I found the answer to my problem!
In order to debug c# code directly running on the Hololens, I did as follow:
Then you can set your break points where ever you want !
Hope this helps