I barely scratched the surface of using godot, but I prefer the syntax of C#
a lot more than gdscript
(I hate _s in my code). I was wondering, does C# have access to all the same methods that gdscript
comes with? Or would I have to import libraries and stuff from other people / write my own version of these methods?
I believe functionally, there is no big difference, most of the difference is of syntactic due to the different styles (of C# and python)
Refer to this link for more details.
https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/c_sharp_differences.html