I am using FabricJS to generate a polygon with 6 points
var polygon = new fabric.Polygon([
new fabric.Point(150, 50),
new fabric.Point(250, 50),
new fabric.Point(250, 150),
new fabric.Point(150, 150),
new fabric.Point(50, 250),
]);
On each point I need to have a line, so I am iterating through points and adding lines successfully:
return new fabric.Line([p.x, p.y, fromX, fromY], {
stroke: colors[i],
strokeWidth: 10,
hasBorders: true,
strokeDashArray: [20, 5]
});
this code generates polygon successfully with my desired coloured line:
The issue is now I want to adjust lines positions, for example the red line I need to be sticky on top of the polygon, the green one I need it half inside of polygon, blue 5% distant from polygon, etc.
While searching I found, Check if Point Is Inside A Polygon and tried those functions, which gives different results, so I have two functions, isinPolygonFirst
and isinPolygonSecond
, which basically are checking if my point is inside polygon. I thought If I could know that if my points are inside polygon I can add some value, for example if point was [20,20 and if it is inside polygon I can increase to [21,21] and recheck if it is. I am posting debugging info(in snippet below needs to move polygon box to see debug messages):
// function to check if line exists in polygon
function isinPolygonFirst(points, longitude_x, latitude_y) {
vertices_y = new Array();
vertices_x = new Array();
var r = 0;
var i = 0;
var j = 0;
var c = 0;
var point = 0;
for (r = 0; r < points.length; r++) {
vertices_y.push(points[r].y);
vertices_x.push(points[r].x);
}
points_polygon = vertices_x.length;
for (i = 0, j = points_polygon; i < points_polygon; j = i++) {
point = i;
if (point == points_polygon)
point = 0;
if (((vertices_y[point] > latitude_y != (vertices_y[j] > latitude_y)) && (longitude_x < (vertices_x[j] - vertices_x[point]) * (latitude_y - vertices_y[point]) / (vertices_y[j] - vertices_y[point]) + vertices_x[point])))
c = !c;
}
return c;
}
// other function to check if line exist in polygon
function isinPolygonSecond(points, x, y) {
cornersX = new Array();
cornersY = new Array();
for (r = 0; r < points.length; r++) {
cornersX.push(points[r].x);
cornersY.push(points[r].y);
}
var i, j = cornersX.length - 1;
var odd = false;
var pX = cornersX;
var pY = cornersY;
for (i = 0; i < cornersX.length; i++) {
if ((pY[i] < y && pY[j] >= y || pY[j] < y && pY[i] >= y) &&
(pX[i] <= x || pX[j] <= x)) {
odd ^= (pX[i] + (y - pY[i]) * (pX[j] - pX[i]) / (pY[j] - pY[i])) < x;
}
j = i;
}
return odd;
}
var canvas = new fabric.Canvas("c", {
selection: false
});
var points = [];
var polygon = new fabric.Polygon([
new fabric.Point(150, 50),
new fabric.Point(250, 50),
new fabric.Point(250, 150),
new fabric.Point(150, 150),
new fabric.Point(50, 250),
]);
polygon.on("modified", function() {
//document.getElementById("p").innerHTML = JSON.stringify(this)+ "<br>";
var matrix = this.calcTransformMatrix();
var transformedPoints = this.get("points")
.map(function(p) {
return new fabric.Point(
p.x - polygon.pathOffset.x,
p.y - polygon.pathOffset.y);
})
.map(function(p) {
return fabric.util.transformPoint(p, matrix);
});
var circles = transformedPoints.map(function(p) {
return new fabric.Circle({
left: p.x,
top: p.y,
radius: 3,
fill: "red",
originX: "center",
originY: "center",
hasControls: false,
hasBorders: false,
selectable: false
});
});
//Lines Colors
var colors = ['red', 'green', 'blue', 'violet', 'teal', 'brown'];
//I need these distances from the polygon, where is negative value it should go inside polygon
var LinesDistances = [10, -5, -20, 0, 20, 40];
var lines = transformedPoints.map(function(p, i) {
var po = (i < polygon.points.length) ? i + 1 : 0;
if (typeof transformedPoints[po] === 'undefined')
po = 0;
var fromX = transformedPoints[po].x;
var fromY = transformedPoints[po].y;
var isinPolygon = isinPolygonFirst(transformedPoints, fromX, fromY);
var isinPolygon2 = isinPolygonSecond(transformedPoints, fromX, fromY);
var debug = '';
debug += 'fromX:' + fromX;
debug += ' ,fromY :' + fromY;
debug += ' ,isinPolygon:' + isinPolygon;
debug += ' ,isinPolygonSecond:' + isinPolygon2;
document.getElementById("p").innerHTML += '<p style="color:#fff;background:' + colors[i] + '"> ' + debug + "</p>";
return new fabric.Line([p.x, p.y, fromX, fromY], {
stroke: colors[i],
strokeWidth: 10,
hasBorders: true,
strokeDashArray: [20, 5]
});
});
this.canvas.clear().add(this).add.apply(this.canvas, lines).add.apply(this.canvas, circles).setActiveObject(this).renderAll();
polygon.set({
opacity: 0.5
});
polygon.sendToBack();
});
canvas.add(polygon).renderAll();
canvas {
border: 1px solid;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/3.6.2/fabric.min.js"></script>
<div id="p"></div>
<canvas id="c" width="600" height="400"></canvas>
I am not certain if it's the right approach I am moving to, I wants to dynamically distance lines around the polygon as it will be required.
I need these distances from the polygon, where is negative value it should go inside polygon
var LinesDistances = [10, -5, -20, 0, 20, 40];
Here is fiddle and code. at https://jsfiddle.net/DivMaster/0e34Lnyx/211/
Any help? Thanks <3
I was able to solve it by using Intersects library available at https://github.com/davidfig/intersects
I calculated the midpoint of line and performed plus/minus operations on x/y points to see if points reside in polygon
pointPolygon(x1, y1, points)