My program allows the user to draw in a PictureBox
.
I'm trying to save the pictureBox1
as a .jpg
file but this file is empty.
My save button:
Bitmap bm = new Bitmap(pictureBox1.ClientSize.Width, pictureBox1.ClientSize.Height);
this.pictureBox1.DrawToBitmap(bm, this.pictureBox1.ClientRectangle);
bm.Save(String.Format("{0}.jpg", this.ID));
this.pictureBox1.CreateGraphics().Clear(Color.White);
My draw event:
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
drawNote.isDraw = true;
drawNote.X = e.X;
drawNote.Y = e.Y;
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if(drawNote.isDraw)
{
Graphics G = pictureBox1.CreateGraphics();
G.DrawLine(drawNote.pen, drawNote.X, drawNote.Y, e.X, e.Y);
drawNote.X = e.X;
drawNote.Y = e.Y;
}
}
You should create an empty Bimap
set pictureBox1.Image
by this bitmap then creat graphics
from it, also you must store it in global variable to prevent recreat it.
Like this:
Graphics graphics = null;
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if(drawNote.isDraw)
{
if (graphics == null)
{
graphics = pictureBox1.CreateGraphics();
Bitmap bmp = new Bitmap(pictureBox1.ClientSize.Width, pictureBox1.ClientSize.Height);
pictureBox1.Image = bmp;
graphics = Graphics.FromImage(bmp);
graphics.Clear(Color.White);
}
graphics.DrawLine(drawNote.pen, drawNote.X, drawNote.Y, e.X, e.Y);
graphics.Flush();
graphics.Save();
pictureBox1.Refresh();
drawNote.X = e.X;
drawNote.Y = e.Y;
}
}
And you could do this by this simple code:
using (FileStream fileStream = new FileStream(@"C:\test.jpg", FileMode.Create))
{
pictureBox1.Image.Save(fileStream, System.Drawing.Imaging.ImageFormat.Jpeg);
}