while working on the listener class and implementing handling of multiple touch gesture I came across a possible bug.
The code implementation
public class MyListener extends ClickListener {
private List<Pointer> pointers = new ArrayList<Pointer>();
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointerIndex, int button) {
System.out.println("Listener: touch down" + pointerIndex);
pointers.add(new ListenerPointer(x, y, button));
event.handle();
return super.touchDown(event, x, y, pointerIndex, button);
}
@Override
public void touchDragged(InputEvent event, float x, float y, int pointerIndex) {
System.out.println("Listener: dragged " + pointerIndex);
// Update the current point the user is dragging.
for (ListenerPointer pointer : pointers) {
if (pointer.getPointerIndex() == pointerIndex) {
pointer.update(x, y);
event.handle();
}
}
}
}
While touching down on the screen with a new finger, and still holding the old finger on the screen the indexPointer increases. Resulting in the following log:
Listener: touch down0
Listener: touch down1
If I then move both fingers across the screen, it will only fire the touchDragged event with the pointerIndex always zero. Even though the touchDown gesture said it has a pointerIndex of 1. The log of the touchDragged is always:
Listener: dragged 0
Listener: dragged 0
I think it might be a bug in the code of LibGDX, since such a simple piece of code could not really go wrong.
I thought that I had carefully read the documentation of touchDragged, but what a fool I am. It states the following:
Called when a mouse button or a finger touch is moved anywhere, but only if touchDown previously returned true for the mouse button or touch.
I guess that super.touchDown(event, x, y, pointerIndex, button)
only return true if the pointerIndex is 0. Explaining the reason why the touchDragged events did not fire for pointerIndex > 0.
The simple fix is to make touchDown
always return true