This seems to be a tricky problem I cannot find the solution for.
I need a UIButton
with:
I can achieve the the corner radius and background color for state subclassing a UIButton
and setting the parameters:
// The button is set to "type: Custom" in the interface builder.
// 1. rounded corners
self.layer.cornerRadius = 10.0
// 2. Color for state
self.backgroundColor = UIColor.orange // for state .normal
self.setBackgroundColor(color: UIColor.red, forState: .highlighted)
// 3. Add the shadow
self.layer.shadowColor = UIColor.black.cgColor
self.layer.shadowOffset = CGSize(width: 0, height: 3)
self.layer.shadowOpacity = 0.3
self.layer.shadowRadius = 6.0
self.layer.masksToBounds = false
// I'm also using an extension to be able to set the background color
extension UIButton {
func setBackgroundColor(color: UIColor, forState: UIControl.State) {
UIGraphicsBeginImageContext(CGSize(width: 1, height: 1))
if let context = UIGraphicsGetCurrentContext() {
context.setFillColor(color.cgColor)
context.fill(CGRect(x: 0, y: 0, width: 1, height: 1))
let colorImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
self.setBackgroundImage(colorImage, for: forState)
}
}
}
The problem:
Once the button is rendered, seems fine, has the desired background color, rounded corners and the shadow. But once is pressed the setBackgroundImage(image, for: forState)
launches and gets rid of the radius, so the button is displayed as a square with the desired color and shadow.
Is there a way to preserve the radius when the button is pressed (.highlighted
)?
I did try the solutions from this post (for example) but none consider the setBackgroundImage(image, for: forState)
. I cannot find anything that works...
If you just want to change the background color for .normal
and .highlighted
- that is, you don't need a background image - you can override var isHighlighted
to handle the color changes.
Here is an example UIButton
subclass. It is marked @IBDesignable
and has normalBackground
and highlightBackground
colors marked as @IBInspectable
so you can set them in Storyboard / Interface Builder:
@IBDesignable
class HighlightButton: UIButton {
@IBInspectable
var normalBackground: UIColor = .clear {
didSet {
backgroundColor = self.normalBackground
}
}
@IBInspectable
var highlightBackground: UIColor = .clear
override open var isHighlighted: Bool {
didSet {
backgroundColor = isHighlighted ? highlightBackground : normalBackground
}
}
func setBackgroundColor(_ c: UIColor, forState: UIControl.State) -> Void {
if forState == UIControl.State.normal {
normalBackground = c
} else if forState == UIControl.State.highlighted {
highlightBackground = c
} else {
// implement other states as desired
}
}
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
// 1. rounded corners
self.layer.cornerRadius = 10.0
// 2. Default Colors for state
self.setBackgroundColor(.orange, forState: .normal)
self.setBackgroundColor(.red, forState: .highlighted)
// 3. Add the shadow
self.layer.shadowColor = UIColor.black.cgColor
self.layer.shadowOffset = CGSize(width: 0, height: 3)
self.layer.shadowOpacity = 0.3
self.layer.shadowRadius = 6.0
self.layer.masksToBounds = false
}
}