I am currently trying to get my project in Oculus Quest working using the Lightweight Render Pipeline. I am using VRTK4 and UnityXRCameraRig for my VR cam.
However, since I got the render pipeline the right eye is distorted (has a different setting), and I cannot change it's setting. Here are the settings:
LWRP:
HeadAnchor (UnityXRCameraRig):
Virtual Reality Settings:
Any idea how to work around this issue using the UnityXRCameraRig prefab?
Solved it by upgrading to the newest version of Unity (2019.3.2f1)