I'm having problems to set the right resolution on unity to not have pixel distortion on my pixel art assets. When I create an tile grid, on the preview tab the assets look terrible.
I have an tilemap with 64x32 resolution for each tile.
I'm using 64 pixels per unit.
The camera size is set to 5 in a 640x360 resolution (using the following formula: vertical resolution / PPU / 2).
What I'm doing wrong and what I'm missing?
To solve this problem and get an "pixel perfect" view, you need to apply the following formula:
Camera size = height of the screen resolution / PPU (pixels per unit) / 2
This will do the job!