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unity-game-enginepost-processingunity3d-editor

Unity3D: When used with builtin render pipeline, Postprocessing package expects to be used on a fullscreen Camera


I'm using the Universal Render Pipeline and I've added some post-processing. Everything works fine, I have no issues with the build or testing. Although I'm using a single Camera, whenever I click anywhere in the Scene view (no matter if I select a GameObject or not), I get the following warning in the console:

When used with builtin render pipeline, Postprocessing package expects to be used on a fullscreen Camera. Please note that using Camera viewport may result in visual artefacts or some things not working. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:187)

Can someone please explain what does this mean and how to get rid of it?

Thanks!


Solution

  • It turns out that after making some changes, the URP asset was no longer assigned in Project Settings->Graphics.

    That was all, it doesn't throw the warning anymore.