Hiho i simply try to destroy my object when it touches the redcube :) I used the code here https://docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html , but it wont work. Some ideas?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class playerdeath : MonoBehaviour
{
void OnCollisionEnter(Collision collision)
{
foreach (ContactPoint contact in collision.contacts)
{
Debug.DrawRay(contact.point, contact.normal, Color.white);
Debug.Log("collision detected");
}
if(collision.relativeVelocity.magnitude > 2)
{
Destroy(gameObject);
}
}
}
void OnTriggerEnter(Collider other)
{
if(other.gameObject.tag=="deathcube")
Destroy(gameObject);
}
this worked fine :) but I have heard that its more performance heavy then OnCollisionEnter.