I have a script that moves the object you're touching to the position of your finger, it's based on a tag so when I touch an object with the tag all the objects with the same tag move to that position. Is there a way to make only the one I'm touching move?
The Script
{
void FixedUpdate()
{
if (Input.touchCount > 0)
{
RaycastHit2D hitInformation = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position),Camera.main.transform.forward);
if (hitInformation.collider.gameObject.tag == "RocketPrefab")
{
Vector3 touchPosition = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position);
touchPosition.z = -4;
transform.position = touchPosition;
Debug.Log(touchPosition);
}
}
}
} ```
You can access the object your Raycast is touching with hitInformation.collider.gameObject
.
From the code that I'm seeing, I think this should work:
void FixedUpdate()
{
if (Input.touchCount > 0)
{
RaycastHit2D hitInformation = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position),Camera.main.transform.forward);
if (hitInformation.collider.gameObject.tag == "RocketPrefab")
{
Vector3 touchPosition = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position);
touchPosition.z = -4;
hitInformation.collider.gameObject.transform.position = touchPosition;
Debug.Log(touchPosition);
}
}
}