I am trying to follow the tutorial here: UWP Xaml Hosting API.
I am at the part of the tutorial where I'm supposed to create a blank app that defines a XamlApplication
application. I have defined it in my header (.h) as:
#pragma once
#include "App.xaml.g.h"
namespace winrt::UI_Host::implementation
{
struct App : Microsoft::Toolkit::Win32::UI::XamlHost::XamlApplicationT<App>
{
App();
~App();
};
}
My .cpp file has it defined as:
#include "pch.h"
#include "App.h"
using namespace winrt;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::Foundation;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Navigation;
using namespace UI_Host;
using namespace UI_Host::implementation;
winrt::UI_Host::implementation::App::App()
{
Initialize();
}
winrt::UI_Host::implementation::App::~App()
{
Close();
}
If I leave my .IDL file as:
namespace UI_Host{}
It compiles fine, but I can't use the App
class in my Win32 Program. So I changed the IDL file to this:
namespace UI_Host
{
[default_interface]
runtimeclass App : Microsoft.Toolkit.Win32.UI.XamlHost.XamlApplication
{
App();
}
}
But now it won't compile. The error I get when compiling is this:
>module.g.obj : error LNK2019: unresolved external symbol "void * __cdecl winrt_make_UI_Host_App(void)" (?winrt_make_UI_Host_App@@YAPEAXXZ) referenced in function "void * __cdecl winrt_get_activation_factory(class std::basic_string_view<wchar_t,struct std::char_traits<wchar_t> > const &)" (?winrt_get_activation_factory@@YAPEAXAEBV?$basic_string_view@_WU?$char_traits@_W@std@@@std@@@Z)
Does anyone know why?
C++/WinRT 2.0 introduced a breaking change in order to support Optimized Components. It is used when passing -optimize
to cppwinrt.exe. This option is enabled by default for new projects.
The breaking change requires component authors to #include
a generated implementation file into the compilation unit that implements that particular type. In your case, you need to #include "App.g.cpp"
into App.cpp (make sure to #include
it after the header file App.h).
To allow your code to compile with and without the -optimize
flag, you can conditionally include App.g.cpp:
#include "App.h"
#if __has_include("App.g.cpp")
# include "App.g.cpp"
#endif
For easy to digest lessons you can read Raymond Chen's blog entry titled Why does my C++/WinRT project get errors of the form "Unresolved external symbol void* __cdecl winrt_make_YourNamespace_YourClass(void)
"?.