I am using iTextSharp.dll to generate a pdf in a PC build. Version: 2018.4.9f - OS 10 - Build:PC - C# - Visual Studio 2017 community
The pdf is being generated in the editor as it should with the text I put in the script but after building for PC it generated a pdf with 0 Bytes. When it is opened it pops a dialog box saying file type not recognized or Damaged pdf. How does it achieve the same result in PC build? What am I missing?
In my scene, I have a camera with a c# script on it. Script has a single method which is called when a UI button is pressed. Here is the code:
using UnityEngine;
using UnityEngine.UI;
using System.IO;
using iTextSharp.text;
using iTextSharp.text.pdf;
using System;
public class Panel : MonoBehaviour
{
WaitForEndOfFrame frameEnd = new WaitForEndOfFrame();
public void EnglishPdf()
{
FileStream fs = new FileStream(Environment.GetFolderPath(Environment.SpecialFolder.Desktop)+ "\\Test.pdf", FileMode.Create, FileAccess.Write, FileShare.None);
Document doc = new Document(PageSize.A4);
PdfWriter writer = PdfWriter.GetInstance(doc, fs);
doc.Open();
//Page0
doc.NewPage();
// PdfPTable page0 = new PdfPTable(2);
Paragraph title = new Paragraph("Test PDF");
title.Alignment = Element.ALIGN_CENTER;
Chunk nameChunk = new Chunk("Name: " + "\r\n");
Chunk bday = new Chunk("Date of Birth: " );
doc.Add(title);
// doc.Add(page0);
doc.Add(nameChunk);
doc.Add(bday);
doc.Close();
}
}
Thanks, it was version issue. I fixed it by upgrading to itext7