I currently have my keyboard buttons working. I was wondering if I can switch between 2 pictures when I press my directional keys. My pictures are put in a JLabel called thing. The JLabel is moving and all I need to do is make it so the pictures alternate when a key is pressed.
class start {
start() {
JFrame mainFrame = new JFrame();
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setSize(1210, 700);
mainFrame.setLocation(new java.awt.Point(150, 30));
mainFrame.setLayout(null);
mainFrame.setFocusable(true);
mainFrame.setFocusTraversalKeysEnabled(true);
mainFrame.setIconImage(new ImageIcon("images\\sword.png").getImage());
JLabel thing = new JLabel();
thing.setIcon(new ImageIcon("image\\walkdown.png"));
thing.setBounds(300, 300, thing.getPreferredSize().width, thing.getPreferredSize().height);
InputMap inputMap = thing.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW);
ActionMap actionMap = thing.getActionMap();
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0, false), "move.up");
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_W, 0, false), "move.up");
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, 0, false), "move.down");
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_S, 0, false), "move.down");
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_LEFT, 0, false), "move.left");
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_A, 0, false), "move.left");
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0, false), "move.right");
inputMap.put(KeyStroke.getKeyStroke(KeyEvent.VK_D, 0, false), "move.right");
actionMap.put("move.up", new ThingAction(thing, new Point(0, -5)));
actionMap.put("move.down", new ThingAction(thing, new Point(0, 5)));
actionMap.put("move.left", new ThingAction(thing, new Point(-5, 0)));
actionMap.put("move.right", new ThingAction(thing, new Point(5, 0)));
mainFrame.add(thing);
mainFrame.setVisible(true);
}
public class ThingAction extends AbstractAction {
private JLabel thing;
private Point delta;
public ThingAction(JLabel thing, Point delta) {
this.thing = thing;
this.delta = delta;
}
@Override
public void actionPerformed(ActionEvent arg0) {
thing.setLocation(thing.getX() + delta.x, thing.getY() + delta.y);
}
}
}
I solved this problem by using a slightly different way. I think it might be less efficient but it works. i created a
void keylisteners() {
MainFrame.addKeyListener(new java.awt.event.KeyListener() {
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_W) {
if (walking == true && direction != 0) {
MT.cancel();
}
public void keyTyped(KeyEvent e) {
}
public void keyReleased(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_W) {
if (direction == 0) {
thing.setIcon(new ImageIcon("images\\walk0b.png"));
MT.cancel();
}
}
so when the key is presed a image pops up and changes when its relised. i also direction with is a variable that I created to change inbetween the picture to make it like the cahrecter is walking by ulternating between the pics.