I want to make a function that will take std::function
as a parameter, and inside call that passed function:
void handleCollision(std::function<void(const Entity&)>& resolveCollision, const Entity& block) {
if (playerInRangeOf(block) && playerIntersects(block)) {
resolveCollision(block);
}
}
And the caller (within the same Class):
for (auto&& block : blocks) {
handleCollision(resolveCollisionAxisX, block);
}
Error:
Reference to non-static member function must be called
error: no matching function for call to 'StateGame::handleCollision(<unresolved overloaded function type>, Block&)'
handleCollision(resolveCollisionAxisX, block);
^
However, if I follow with C-style function pointers:
void handleCollision(void (StateGame::*resolveCollision)(const Entity&), const Entity& block) {
if (playerInRangeOf(block) && playerIntersects(block)) {
(this->*resolveCollision)(block);
}
}
Then it does work fine (caller is the same).
How can I make the std::function
work? Side note: I don't want to make anything static.
Wrap it in a lambda, replace
handleCollision(resolveCollisionAxisX, block)
to
[this](const Entity& e){
this->resolveCollisionAxisX(e);
}
Also replace std::function<void(const Entity&)>&
to std::function<void(const Entity&)>
or const std::function<void(const Entity&)>&