We just learnt SFML by our own and we are trying to realize a function that is finding a mouse click location and finds it in a rectangle's vector. We are trying to color the outline of the specific rectangle that we're clicking on... This is what we tried to write:
void Controller::run_board(Board ourBoard)
{
while (m_window.isOpen())
{
sf::Event e;
while (m_window.waitEvent(e))
{
m_window.clear();
drawboard(ourBoard);
creatMenu(ourBoard);
m_window.display();
if (auto event = sf::Event{}; m_window.waitEvent(event))
{
switch (event.type)
{
case sf::Event::Closed:
m_window.close();
break;
}
if (event.type == sf::Event::MouseButtonPressed)
{
sf::RectangleShape rec;
if (event.mouseButton.button == sf::Mouse::Left) {
auto xCoord = event.mouseButton.x;
std::cout << xCoord;
auto yCoord = event.mouseButton.y;
sf::Vector2f worldPos = m_window.mapPixelToCoords(yCoord);
rec.setPosition(xCoord, yCoord);
//m_window.clear();
for (int i = 0; i < m_length; i++)
for (int j; j < m_width; j++)
{
if (m_vecRec[i][j].getGlobalBounds(worldPos))
{
m_vecRec[i][j].setOutlineColor(sf::Color::Red);
m_window.draw(m_vecRec[i][j]);
}
}
//m_window.clear();
m_window.display();
// m_recMenu.setFillColor(sf::Color::Red);
//rec.setPosition(c.x, c.y);
}
}
}
}
}
}
If m_vecRec[i][j]
is a Shape
or a Sprite
, getGlobalBounds
will return a bounding rectangle. You should be able to call .contains(worldPos)
on that to see if the mouse position is within the shape's bounding box:
if (m_vecRec[i][j].getGlobalBounds().contains(worldPos)) { ... }
I suggest storing the pair i,j
somewhere in your Controller
so you can remember which rectangle was clicked last, and undo the coloring if necessary.