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connectionwaitxcode11swift5verify

Wait until internet connection is checked (Xcode 11)


I want to check if the device is connected to internet. For it, I wait until i get a result (true or false). Here is my code:

import Foundation
import Network


let monitor = NWPathMonitor()
let queue = DispatchQueue(label: "Monitor")

var connected = false

func checkConnection(completion:@escaping (Bool) -> () ) {
    DispatchQueue.main.async {
        monitor.pathUpdateHandler = { path in
            if path.status == .satisfied {
                connected = true
            } else {
                connected = false                    
            }
        }
        monitor.start(queue: queue)
        completion(true)
    }
}

checkConnection { (status) in
    if status {
        print(connected)
    }
}

I don't understand why it doesn't work. I expected the value of connected changes, depending on whether I am connected to the internet or not. Instead of that, the value of connectedremains equal to false.

Does somebody have an idea ? Thank you


Solution

  • I found another way, simpler to do it: This class verify the internet connection (wifi or cellular) :

    import SystemConfiguration
    
    public class CheckInternet{
    
        class func Connection() -> Bool{
    
            var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
            zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
            zeroAddress.sin_family = sa_family_t(AF_INET)
    
            let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
                $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
                    SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
                }
            }
    
            var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
            if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
                return false
            }
    
    
            // Working for Cellular and WIFI
            let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
            let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
            let ret = (isReachable && !needsConnection)
    
            return ret
    
    
        }
    
    }
    

    Then, in your code you check (and wait for) the connection:

    func checkConnection(completion:@escaping (Bool) -> () ) {
        DispatchQueue.main.async {
    
            if CheckInternet.Connection(){
                print("Internet connection is on.")
                self.go = true
            } else {
                self.go = false
                print("There's no internet connection.")
            }
            completion(true)
        }
    }
    
    
    checkConnection { (status) in
        if status {
            if self.go {
                // your code
            } else {
                // your code
            }
    
        }
    }