I am trying to make a string with FPS showing, but, how do I actually get my programs FPS? I want to do it with
g.drawString(getFPS(), 10, 10)
How do I get my FPS?
This code does it for me. Put it in your main program loop:
//To Measure FPS
private long now;
private int framesCount = 0;
private int framesCountAvg=0;
private long framesTimer=0;
//Main Game Loop
while (isRunning)
{
//Record the time before update and draw
long beforeTime = System.nanoTime();
//... Update program & draw program...
// DRAW FPS:
now=System.currentTimeMillis();
gEngine.drawFPS(c, framesCountAvg);
framesCount++;
if(now-framesTimer>1000)
{
framesTimer=now;
framesCountAvg=framesCount;
framesCount=0;
}}
that call "gEngine.drawFPS" just tells my main draw method to include the fps at the top of the screen (and c is my Canvas) - you can use a similar method to give your "g" class the correct framesCountAvg data to draw