I have been trying to figure out if it's even possible to check and handle tracked joint updates within the unity editor, every function I found in the hand tracking guide on the mrkt docs all never get called. am I using them wrong or does it just not work in the editor?
I currently use:
public void OnHandJointsUpdated(InputEventData<IDictionary<TrackedHandJoint,
MixedRealityPose>> eventData)
{
Debug.Log("does this get called?");
Debug.log(eventData.Handedness.ToString());
}
Am I supposed to turn something on maybe that I am not currently doing? The hololens 2 is not yet in so I can't check if the functions work in the hololens itself.
To enable global events, make sure to register your component with the input system. You'll need to register every handler this way. I generally follow this pattern:
private void OnEnable()
{
CoreServices.InputSystem.RegisterHandler<IMixedRealityHandJointHandler>(this);
}
private void OnDisable()
{
CoreServices.InputSystem.RegisterHandler<IMixedRealityHandJointHandler>(this);
}