I'm working on a knitting application that counts rows and displays a row in a pattern.
The issue that I am currently having with it is with the counter and how it loops through the numbers. I need a counter to loop through the rows 0-3 and then reset itself at three, and I have the increment side of things done.
However, when I work on the decrement side and then clicking back and forth between the two buttons, the counter takes a bit to get to where it should be.
For example, when the counter is at 3, and I hit the minusButton, it goes back to 0 instead of 2 where it should be. If I was doing minusButton and switched over to the plusButton, then the counter goes back to 0.
I am not sure where I am going wrong with this, but any help is greatly appreciated.
Here is my code
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.concurrent.atomic.AtomicInteger;
import javafx.application.Application;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.ComboBox;
import javafx.scene.control.ContentDisplay;
import javafx.scene.control.Label;
import javafx.scene.control.RadioButton;
import javafx.scene.control.ScrollPane;
import javafx.scene.control.TextArea;
import javafx.scene.control.TextField;
import javafx.scene.control.ToggleGroup;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.text.Text;
import javafx.stage.Stage;
public class KnittingCounterApp extends Application{
private String [] stitchNames = {"Blackberry Stitch","Pennant Sticht","Andalusian Stitch"};
private String [] blackBerryRows = {"*(knit in the front, then back, then front again of the same stich, purl 3), repeat from * until end of the row"
,"*(purl 3 together, knit 3) repeat from * until the end of the row"
,"*(purl 3, knit in the front, then back, then front again of the same stitch), repeat from * until end of row"
,"*(knit 3, purl together 3), repeat until the end of the row"};
private String [] pennantRows = {"knit"
,"purl 1, *(knit 1, purl 4) repeat from * until the last stitch, purl 1"
,"knit 1, *(knit 3, purl 2) repeat from * until the last stitch, knit 1"
,"knit 1, *(knit 3, purl 2) repeat from * until the last stitch, knit 1"};
private String [] andalusianRows = {"knit"
,"purl"
,"knit 1, purl 1 repeast until the end of the row"
,"purl"};
//int rowCounter = 0;
//private String [] allRows = {blackBerryRows, pennantRows, andalusianRows};
protected Text text = new Text();
private ComboBox<String> stitchBox = new ComboBox<>();
@Override
public void start(Stage primaryStage) {
Label stitchLabel = new Label("Select Stich: ");
RadioButton blackBerry = new RadioButton("Blackberry");
RadioButton pennant = new RadioButton("Pennant");
RadioButton andalusian = new RadioButton("Andalusian");
blackBerry.setSelected(true);
ToggleGroup stitchGroup = new ToggleGroup();
blackBerry.setToggleGroup(stitchGroup);
pennant.setToggleGroup(stitchGroup);
andalusian.setToggleGroup(stitchGroup);
VBox stitchBox = new VBox(stitchLabel, blackBerry, pennant,andalusian);
stitchBox.setSpacing(10);
Button plusButton = new Button("+");
Button minusButton = new Button("-");
HBox buttons = new HBox(20);
buttons.getChildren().addAll(plusButton,minusButton);
Label test = new Label();
TextArea ta = new TextArea();
AtomicInteger rowCounter = new AtomicInteger(0);
plusButton.setOnAction(e->{ if(rowCounter.get() /3 == 1) {
ta.setText(Integer.toString(rowCounter.get()));
rowCounter.getAndSet(0);
} else {
ta.setText(Integer.toString(rowCounter.get()));
rowCounter.updateAndGet(n->n+1);
}
});
minusButton.setOnAction(e->{if(rowCounter.get() == 0) {
ta.setText(Integer.toString(rowCounter.get()));
rowCounter.getAndSet(3);
} else {
ta.setText(Integer.toString(rowCounter.get()));
rowCounter.updateAndGet(n->n-1);
}
});
VBox buttonBox = new VBox(10);
buttonBox.getChildren().addAll(buttons,ta);
BorderPane pane = new BorderPane();
pane.setCenter(buttonBox);
pane.setLeft(stitchBox);
Scene scene = new Scene(pane, 550, 350);
primaryStage.setTitle("Knit Baby Blanket Counter");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
There are 2 issues with your code
AtomicInteger
to do updates from multiple threads (as it is the purpose of this class; you don't seem to do that) you're not doing atomic operations, i.e. other threads could modify the value between you reading the value and a value depending on it being written.ta.text
.The following code fixes both issues, but for simplicity's sake I'd recommend simply storing the value in a field instead:
plusButton.setOnAction(e->{
ta.setText(Integer.toString(rowCounter.updateAndGet(i -> i >= 3 ? 0 : i+1)));
});
minusButton.setOnAction(e->{
ta.setText(Integer.toString(rowCounter.updateAndGet(i -> i <= 0 ? 3 : i-1)));
});
Alternative with a field:
private int rowCounter = 0;
...
plusButton.setOnAction(e -> {
rowCounter = (rowCounter+1) % 4; // alternative using modulo here
ta.setText(Integer.toString(rowCounter));
});
minusButton.setOnAction(e -> {
rowCounter = (rowCounter + 3) % 4; // alternative using modulo
ta.setText(Integer.toString(rowCounter));
});