I'm making a fan in OpenGL, and I have in it the pole and the things that rotate, when I try to rotate them, all the fan rotate with the pole, how im supposed to fix it, I used glutPostRedisplay()
, also when I use push and pup matrix in rotation, it doesn't rotate at all, it rotate only once with the angle I have written, any advices help??
I use push and pup matrix in rotation, it doesnt rotate at all, it rotate only once
I f you use glPushMatrix
/ glPopMatrix
, then the current matrix is stored on the matrix stack by glPushMatrix
and restored when glPopMatrix
is called. All matrix transformations which are applied in between are lost.
To achieve a continuously rotation, you've to use an increasing rotation angle. Create a global variable angle
and increment it. e.g:
float angle = 0.0f;
void draw()
{
// ...
glPushMatrix();
// apply rotation and increase angle
glRotatef(angle, 1.0f, 0.0f, 0.0f);
angle += 1.0f;
// draw the object
// ...
glPopMatrix();
// ...
}