I wrote and tested some code in a Windows XP (Qt 4.7.2) using Visual Studio 2010 and then I tried on another machine with Windows 7 installed.
The program opens a QDialog and creates a QGLWidget where I show webcam images (with some processing). While in Windows XP the images are shown correctly, at the moment that I test the program in a Windows 7 machine, the QGLWidget turns black and no image is shown. It is strange, though, that when I move around the window and it gets out of the borders of the screen, the image is shown for an instant and pitch black when I stop moving again, which makes me think that the images are correctly received/processed (some times), and that it might be a problem with a QTimer.
The relevant code is:
Initialization:
void GLVideo::initializeGL()
{
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
// Some OpenCV processing
// Here I declare the timer, might it be the problem?
m_timer = new QTimer(this);
connect( m_timer, SIGNAL(timeout()), this, SLOT(timeOutSlot()) );
m_timer->start( 33 );
}
Slot that is called every timeout:
void GLVideo::timeOutSlot()
{
ReceiveInfo();
LoadTextures();
}
void GLVideo::LoadTextures()
{
// Get the image from the webcam
ProcessCamera();
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D( GL_TEXTURE_2D, 0, 3, qImage->width(),
qImage->height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, qImage->bits());
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
updateGL();
}
void GLVideo::resizeGL( int width, int height )
{
height = height?height:1;
glViewport( 0, 0, (GLint)width, (GLint)height );
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
And finally, the paint function of the Widget:
void GLVideo::paintGL()
{
glPushAttrib(GL_ALL_ATTRIB_BITS) ;
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
glPopAttrib() ;
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glBindTexture(GL_TEXTURE_2D, texture);
glColor4f(1.0f,1.0f,1.0f, 1.0f);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.65f, 1.24f, -3.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.65f, 1.24f, -3.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.65f,-1.24f, -3.0f);
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.65f,-1.24f, -3.0f);
glEnd();
glDisable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
// Some 2D drawing:
}
Any idea on what am I doing wrong? Might it be the QTimer that is not calling the SLOT timeOutSlot?
If your program works in Windows XP but not in Windows 7, I recommend that you should check if there is a newer version of the display driver.