I'm kinda new to Java and have a problem I just can't wrap my head around.
I've created a helper-Method to compute the union of 2 Rectangles and then somehow tried to integrate it into the union-Method with no success. I kinda have to do the same for the intersection of 2 Rectangles but also can't get it done.
Could you guys give me some help? Below is my code.
public class Rectangle {
int x, y, width, height;
public Rectangle(int xInput, int yInput, int widthInput, int heightInput) {
if (xInput <= 0 || yInput <= 0 || widthInput <= 0 || heightInput <= 0) {
return;
}
this.x = xInput;
this.y = yInput;
this.width = widthInput;
this.height = heightInput;
}
public static Rectangle union(Rectangle... rectangles) {
Rectangle s = new Rectangle(0, 0, 0, 0);
if (rectangles.length != 0) {
for (Rectangle r : rectangles) {
s = unionOfTwo(s, r);
}
return s;
} else {
return null;
}
}
public static Rectangle unionOfTwo(Rectangle rec1, Rectangle rec2) {
int x1 = Utils.min(rec1.x, rec2.x);
int x2 = Utils.max(rec1.x + rec1.width, rec2.x + rec2.width) - x1;
int y1 = Utils.min(rec1.y, rec2.y);
int y2 = Utils.max(rec1.y + rec1.height, rec2.y + rec2.height) - y1;
return new Rectangle(x1, y1, x2, y2);
}
}
The problem is here:
public static Rectangle union(Rectangle... rectangles) {
Rectangle s = new Rectangle(0, 0, 0, 0); // <-- wrong
if (rectangles.length != 0) {
for (Rectangle r : rectangles) {
s = unionOfTwo(s, r);
}
return s;
} else {
return null;
}
}
It is because if your rectangles don't overlap (0, 0), you will get a wrong result. There are several ways to fix it, here is one of them:
public static Rectangle union(Rectangle... rectangles) {
Rectangle s = null;
for (Rectangle r : rectangles) {
if (s == null)
s = r;
else
s = unionOfTwo(s, r);
}
return s;
}