So I tried to block the draggable
contents from overflowing
the body.
It works on top and on the left side.
I can't limit the right side and bottom.
e.pageX -= e.offsetX;
e.pageY -= e.offsetY;
// left/right constraint
if (e.pageX - dragoffset.x < 0) {
offsetX = 0;
} else if (e.pageX + dragoffset.x > document.body.clientWidth) {
offsetX = document.body.clientWidth - e.target.clientWidth;
} else {
offsetX = e.pageX - dragoffset.x;
}
// top/bottom constraint
if (e.pageY - dragoffset.y < 0) {
offsetY = 0;
} else if (e.pageY + dragoffset.y > document.body.clientHeight) {
offsetY = document.body.clientHeight - e.target.clientHeight;
} else {
offsetY = e.pageY - dragoffset.y;
}
el.style.top = offsetY + "px";
el.style.left = offsetX + "px";
}
});
};
Also, my divs are getting glitchy while I drag them around. They only stop on the right side and bottom when the text inside them is selected.
There is drag&drop library with feature to restrict movements of draggables
https://github.com/dragee/dragee
By default it restrict movements of element inside container
. It take into account size of element.
import { Draggable } from 'dragee'
new Draggable(element, { container: document.body })
In same time it's possible to use custom bound function
import { Draggable, BoundToRectangle, Rectangle } from 'dragee'
new Draggable(element, {
bound: BoundToRectangle.bounding(Rectangle.fromElement(document.body, document.body))
})
where BoundToElement
describe restrictions that you need
class BoundToRectangle {
constructor(rectangle) {
this.rectangle = rectangle
}
bound(point, size) {
const calcPoint = point.clone()
const rectP2 = this.rectangle.getP3()
if (this.rectangle.position.x > calcPoint.x) {
(calcPoint.x = this.rectangle.position.x)
}
if (this.rectangle.position.y > calcPoint.y) {
calcPoint.y = this.rectangle.position.y
}
if (rectP2.x < calcPoint.x + size.x) {
calcPoint.x = rectP2.x - size.x
}
if (rectP2.y < calcPoint.y + size.y) {
calcPoint.y = rectP2.y - size.y
}
return calcPoint
}
}
Size of element you can calculate next way:
let width = parseInt(window.getComputedStyle(element)['width'])
let height = parseInt(window.getComputedStyle(element)['height'])
I can also suggest to use translate3d
property for movements instead of positions left and top, because it is more efficient