So we got an excercise and need to write a tictactoe class, we need to work with a 2d int array as the board and 2 players, one has a "1" as the "X" and the other one a "2" as the "O", "0" is for empty field. Now we need to write a method for the players to actually set something on the field, but all I can think about is stuff to do with a string or char board and nothing really with an int board. How do you realize this setting of a problem with a number on an int board? Thanks for any help!
I already got a method which checks if there's any free spot available on the board anyways, which should be correct.
public class TicTacToe extends BasicBoard implements Game {
int PlayerA = 1;
int PlayerB = 2;
int empty = 0;
private int row, column;
private int[][] board = new int[column][row];
public boolean isboardfull(int row, int column) {
for (int i = 0; i <= column; i++)
{
for (int j = 0; j <= row; j++)
{
if (board[i][j] == PlayerA || board[i][j] == PlayerB)
return true;
}
}
return false;
}
public void playerturn(){
if (!isboardfull(row, column))
}
}
Your TicTacToe
class extends from the BasicBoard
and Game
classes but you have not provided them. I assume that these classes give you methods to render the board and control the game evolution but since we don't have them I have included something similar (and simple) in my example (to demonstrate how it works). You can skip the game
, printBoard
, resetBoard
, and endGame
methods if these are provided by the BasicBoard
and Game
classes.
Here is a list of assumptions I have made:
And here a general explanation of my approach:
static constant
since this will never change.TicTacToe
constructor. game
function asks for the players to move and renders the board (on the standard output) until the board is completely filled.isBoardFull
function checks if there are empty slots on the board or not. Thus, if we find an empty slot we know it is not full, otherwise we need to keep searching for empty slots. If we search through all the board and there are no empty slots, then it is full. (in my opinion, this part is miss-written in the coded you provided)playerTurn
function asks for the coordinates where the player wants to play and fills the board. To do so, we scan 2 lines of the standard input, convert them to int
and check if the position is empty and within bounds. If so, we mark the position with the player number.The code:
public class TicTacToe {
private static final int PLAYER_A = 1;
private static final int PLAYER_B = 2;
private static final int EMPTY = 0;
private final int numRows;
private final int numColumns;
private final int[][] board;
private final Scanner inputScanner;
public TicTacToe(int numRows, int numColumns) {
// Retrieve board sizes
this.numRows = numRows;
this.numColumns = numColumns;
// Instantiate board
this.board = new int[numRows][numColumns];
// Initialize board
resetBoard();
// Initialize the input scanner (for player choices)
this.inputScanner = new Scanner(System.in);
}
public void game() {
// Initialize the game
int numMoves = 0;
printBoard(numMoves);
// Play until the game is over
while (!isBoardFull() && !hasPlayerWon()) {
// A or B player should move
int currentPlayer = (numMoves % 2 == 0) ? PLAYER_A : PLAYER_B;
playerTurn(currentPlayer);
// We increase the number of moves
numMoves += 1;
// We render the board
printBoard(numMoves);
}
// Check winner and close game
endGame();
}
private void resetBoard() {
for (int i = 0; i < this.numRows; ++i) {
for (int j = 0; j < this.numColumns; ++j) {
this.board[i][j] = EMPTY;
}
}
}
private void printBoard(int currentMove) {
System.out.println("Move: " + currentMove);
for (int i = 0; i < this.numRows; ++i) {
for (int j = 0; j < this.numColumns; ++j) {
System.out.print(this.board[i][j] + " ");
}
System.out.println();
}
// A new line to split moves
System.out.println();
}
private boolean isBoardFull() {
for (int i = 0; i < this.numRows; ++i) {
for (int j = 0; j < this.numColumns; ++j) {
if (this.board[i][j] == EMPTY) {
// If there is an empty cell, the board is not full
return false;
}
}
}
// If there are no empty cells, the board is full
return true;
}
private boolean hasPlayerWon() {
// TODO: Return whether a player has won the game or not
return false;
}
private void playerTurn(int currentPlayer) {
// Log player information
System.out.println("Turn for player: " + currentPlayer);
// Ask the player to pick a position
boolean validPosition = false;
while (!validPosition) {
// Ask for X position
int posX = askForPosition("row", this.numRows);
// Ask for Y position
int posY = askForPosition("column", this.numColumns);
// Check position
if (posX >= 0 && posX < this.numRows) {
if (posY >= 0 && posY < this.numColumns) {
if (this.board[posX][posY] == EMPTY) {
// Mark as valid
validPosition = true;
// Mark the position
this.board[posX][posY] = currentPlayer;
} else {
System.out.println("Position is not empty. Please choose another one.");
}
} else {
System.out.println("Column position is not within bounds. Please choose another one.");
}
} else {
System.out.println("Row position is not within bounds. Please choose another one.");
}
}
}
private int askForPosition(String rc, int dimensionLimit) {
System.out.println("Select a " + rc + " position between 0 and " + dimensionLimit);
return Integer.valueOf(this.inputScanner.nextLine());
}
private void endGame() {
// Close input scanner
this.inputScanner.close();
// Log game end
System.out.println("GAME ENDED!");
// TODO: Check the board status
System.out.println("Draw");
}
public static void main(String[] args) {
TicTacToe ttt = new TicTacToe(3, 4);
ttt.game();
}
}
Example Output:
Move: 0
0 0 0 0
0 0 0 0
0 0 0 0
Turn for player: 1
Select a row position between 0 and 3
4
Select a column position between 0 and 4
1
Row position is not within bounds. Please choose another one.
Select a row position between 0 and 3
1
Select a column position between 0 and 4
1
Move: 1
0 0 0 0
0 1 0 0
0 0 0 0
Turn for player: 2
.
.
.
Move: 12
2 2 1 2
1 1 2 1
1 2 1 2
GAME ENDED!
Draw